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Author Topic: Request for more hours on turn timer, for this turn  (Read 833 times)
Levgre
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« on: April 23, 2009, 11:04:01 PM »

Hey all, I'm trying to coordinate with Dv and Carolus for tomorrow sometime in the morning... but the timer ends up being near our time up in the morning.  So I'd ask if you could wait till 7-8 hours or so is left on the timer, so we can try to organize.  It may end up not being necessary, in which case I'll post again saying so.

Thanks
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Capsavian Hopewell
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« Reply #1 on: April 24, 2009, 01:29:15 AM »

I'll add 8 hours to the timer, however it doesn't take effect until the turn sequence ends.  Hope this helps?
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
Levgre
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« Reply #2 on: April 24, 2009, 07:49:47 AM »

yeah, that should, thanks...  And you guys can go after carolus logs in again.... not sure if he will though. In which case just take your trn at the 8 hour mark or so.
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DribNairb
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« Reply #3 on: April 24, 2009, 10:00:51 AM »

ok - I can leave it fairly late today without any problems, so I'll keep an eye on when Maltman logs in.

Edit: While we've all been at 'war' recently with very little happening I know some of us have flouted the rules a little bit when it made no real difference. An extended turn timer will make things a lot easier to do things properly now, since there are so many of us involved!  Shocked
Just to confirm, the turn order at the moment is:

Levgree/Maltman/WarningU2
followed by
DribNairb/IanDC/Bjarkekr/Hoplosternum/Rennald/Grenlock
« Last Edit: April 27, 2009, 01:08:52 AM by DribNairb » Logged
DribNairb
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« Reply #4 on: April 24, 2009, 10:19:15 AM »

Actually - I'm going to log in now to see what's going on. Just like you we may need to co-ordinate and it's very difficult with such a large number of players!  Undecided

FYI - I'm not going to move anything yet to give Maltman a little longer to move his units. I'll login later to actually play my turn.
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Capsavian Hopewell
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« Reply #5 on: April 25, 2009, 02:36:26 AM »

I can certainly keep the timer extended--I never gave it much thought, but pretty much the entire world is at war right now I guess!

Eight hours' extension might be a bit more than needed though, on a long-term basis.  How would +3 (25 hours total) work?  Would that be sufficient?
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
DribNairb
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« Reply #6 on: April 25, 2009, 03:38:17 AM »

Well, this morning it looks like all 3 people at war with me have already logged in - so on that basis you could shorten the timer to 12 hours! Smiley

However, it really comes down to how quickly the players first in the turn order can play their moves. Grenlock still missed his turn last time so I'd suggest leaving the timer as is for a few days and see how it goes. Hopefully it will become obvious how long we need (or maybe peace will break out anyway!)

BTW - Maltman has logged in but not ended his turn. Can you confirm if you've finished or not? Edit: he hadn't Smiley
« Last Edit: April 27, 2009, 01:09:12 AM by DribNairb » Logged
Levgre
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« Reply #7 on: April 26, 2009, 10:13:57 AM »

i think +3 hours would be enough
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da_Vinci
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« Reply #8 on: April 26, 2009, 10:43:42 AM »

In my experience, the issue for turn timing in a mega war scenario is less about a few extra hours on the clock (unless you make the clock 48 hours), and more about the turn flip happning at a consistent time that fits everyone.

For example, I have a window on weekdays to play that is about 8 PM to midnight my time.  Suppose I am in a first move war ... if turn flips anytime after noon, I can play before 12 hours.  But have it flip at 2 AM, and no way I can do that.

So if a 27 hour clock has the turn flip moving by three hours every turn, that may be more problematic than helpful.

dV
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Your (maybe not so) humble servant, Leonardo

Traveller through time and space,
Currently Emissary of His Excellency, King Agamemnoff, of the Mighty Yourcenaeans.

"Behold, the Power of Bronze"
DribNairb
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« Reply #9 on: April 27, 2009, 01:08:40 AM »

Totally agree. And our current war is even more complicated because there are 9 players involved!

In the current turn, Levgree and Maltman both played very quickly. But WarningU2 is yet to play (presumably, like you, we haven't reached his window yet). I now have to go to work and by the time I get back there will be about 6 hours on the clock.

If the timer was significantly shorter than it is now I would have to play out of turn. Because of the number of players we'd then have each 'side' playing twice in the turn making life even more complicated!

It's a pain I know, but I don't see any other sensible way around it.
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Capsavian Hopewell
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« Reply #10 on: April 27, 2009, 08:09:16 AM »

Sounds like keeping it at 30 hours might be a good compromise, for now?

I'm fine with the timer being set to whatever is best for the mega-war parties.  I know this takes a lot of coordination and planning for both coalitions.
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
Viktor Ahriman
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« Reply #11 on: April 27, 2009, 09:37:51 AM »

Or you guys can quit fighting  Tongue

Do we need to come over there and give you guys a time out?  Grin
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Lord Viktor Ahriman (of the Agarthians)

Belief: The corps is Mother, the corps is Father
DribNairb
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« Reply #12 on: April 27, 2009, 10:18:51 AM »

Come on then - have a go if you think you're hard enough!  Roll Eyes
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Capsavian Hopewell
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« Reply #13 on: April 27, 2009, 11:15:25 AM »

Viktor can have at it.  The Dernish people are more interested in making some attempt at a life of contemplation.  These long wars have left us with only clay tablets to spread the word of the Great Squirrel with.  We have heard of an intriguing concept of "paper" which sounds far easier to carry around on long missions.  Tablets are so heavy to ask rodents to carry on their backs.
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
Viktor Ahriman
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« Reply #14 on: April 27, 2009, 12:03:29 PM »

No thats OK, big daddy is still licking his wounds from the Millcc invasion.  But thanks for the invite!
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Lord Viktor Ahriman (of the Agarthians)

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da_Vinci
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« Reply #15 on: April 27, 2009, 08:00:14 PM »

Viktor can have at it.  The Dernish people are more interested in making some attempt at a life of contemplation.  These long wars have left us with only clay tablets to spread the word of the Great Squirrel with.  We have heard of an intriguing concept of "paper" which sounds far easier to carry around on long missions.  Tablets are so heavy to ask rodents to carry on their backs.

Well, that would explain the slow spread of your "religion"

Back on topic ... if there is a time of turn flip that works for everyone, then the way to lock that in is with a designated turn flipper.

That person is someone who can access the game at the time the turn flip is desired.  They play their turn, but don't end turn.  They post that they are done so others can play.  When it is time for the turn to flip, they log back in and end turn to flip it.  Keeps the turn flip at the same time each day, and keeps everyone in their play windows (assuming that the locked in time fits all those windows to start with).

dV
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Your (maybe not so) humble servant, Leonardo

Traveller through time and space,
Currently Emissary of His Excellency, King Agamemnoff, of the Mighty Yourcenaeans.

"Behold, the Power of Bronze"
DribNairb
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« Reply #16 on: April 28, 2009, 01:43:21 AM »

That would work if there was a time slot which covered all the people on each side of the war. Lev and Maltman usually login very quickly and me and some of my allies often login soon after I get back from work.

Last turn, however, WarningU2 didn't play at all, so I was trying to wait for him. I don't know if he could normally play in the same slot as Lev and Maltman. But if one person doesn't play a turn then it ruins the timer if you're trying to keep it synchronized.

The trouble is it's likely at some point someone won't be able to play their turn for one reason or another. It would be nice to know though, so we're not hanging around waiting Smiley
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Levgre
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« Reply #17 on: April 28, 2009, 11:14:12 AM »

It'll be interesting to see how you guys move, drib ;-)
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DribNairb
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« Reply #18 on: April 28, 2009, 01:02:23 PM »

It'll be interesting to see how you guys move, drib ;-)

Tell me about it. This is one giant game of chess with 9 players! And I'm not very good at chess...

That was a helluva nice move. 41 riflemen on one square!?!? Not including the 60 or so other units there!

It's a shame we can't really have war councils going on with everyone around the table. In this case I'm sure the strategies would become ever more complex, but as it stands we don't get long to think about it and not everyone has a chance to make their suggestions.

I notice you still haven't returned to the peace table...
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Levgre
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« Reply #19 on: April 28, 2009, 01:50:29 PM »

Well we exchange messages, which works pretty well... generally I propose moves since I am the main force, and people give suggestions or feedback, or provide info i need.

Since I'm taking the sides of the Carolingians, peace talk doesn't do much good since they want their cities back :p  I suppose I could tell Maltman to give up cities or I'll withdraw support, but meh... defending is more interesting.

One of my previous games, someone used this website...
http://www.chatzy.com/

You can set up a chat room, everyone can enter and leave messages which stay up, or you can chat in real time if multiple people are there.
« Last Edit: April 28, 2009, 01:52:06 PM by Eleutherius » Logged
Munro
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« Reply #20 on: April 28, 2009, 09:01:35 PM »

That was a helluva nice move. 41 riflemen on one square!?!? Not including the 60 or so other units there!

What are 'riflemen'??  Roll Eyes  Glad I'm sitting this one out...   Tongue

I'm fine with increasing the timer though to whatever is needed, if it helps everyone get their turns in.  With 9 players it must be tricky.  Good job there are not really 9 different sides!   Shocked
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Capsavian Hopewell
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« Reply #21 on: April 29, 2009, 06:12:44 AM »

Quote
What are 'riflemen'??  Roll Eyes  Glad I'm sitting this one out...   Tongue

What is "gunpowder"?   Shocked  Undecided
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
DribNairb
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« Reply #22 on: April 29, 2009, 06:23:55 AM »

Quote
What are 'riflemen'??  Roll Eyes  Glad I'm sitting this one out...   Tongue
What is "gunpowder"?   Shocked  Undecided
Hey Lev, do you want to put our differences aside and go after these guys instead? Sounds like they'll be a pushover Smiley
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Capsavian Hopewell
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« Reply #23 on: April 29, 2009, 07:09:45 AM »

Careful, I have a secret weapon just waiting to be unleashed:  Squirrel Rabies.
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
da_Vinci
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« Reply #24 on: April 29, 2009, 10:30:08 AM »

Careful, I have a secret weapon just waiting to be unleashed:  Squirrel Rabies.
  Well, until you have researched bioterrorism, that generates casualties equally on both sides!  Shocked


dV
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Your (maybe not so) humble servant, Leonardo

Traveller through time and space,
Currently Emissary of His Excellency, King Agamemnoff, of the Mighty Yourcenaeans.

"Behold, the Power of Bronze"
Viktor Ahriman
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« Reply #25 on: April 29, 2009, 12:13:10 PM »

We are aware of this squirrel rabies and have developed a drug to counter act its affect on humans.  Many of those rats were found running the country side some time ago.  They were captured and studied.  Who will be the highest bidder for this drug?
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Lord Viktor Ahriman (of the Agarthians)

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Capsavian Hopewell
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« Reply #26 on: April 30, 2009, 05:33:18 PM »

Call them "rats" again, Viktor, and you'll need every last drop of your claimed antidote, I assure you!  Angry




Wink
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Capsavian Hopewell, Vali (lord) of Aidern
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Viktor Ahriman
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« Reply #27 on: April 30, 2009, 07:01:13 PM »

LOL
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Lord Viktor Ahriman (of the Agarthians)

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Rennald Skarsgard
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« Reply #28 on: May 02, 2009, 04:18:23 AM »

Can the timer be moved to 40 hours for this turn only?  I will be out of town till tomorrow night.  If that could happen that would be very cool.  If not Drib email me, I will try to get a friend to fill in....I will try to communicate where to send the suicidal squad of beserkers(they die well, but take a few riflemen with them).


Rennald
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We Pillage in Peace
Capsavian Hopewell
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« Reply #29 on: May 02, 2009, 05:28:01 PM »

Rennald -- I can change the timer, but it doesn't go into effect until the NEXT turn sequence.  So it sounds like it will be too late for this time around?
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Capsavian Hopewell, Vali (lord) of Aidern
Dernish Slogan:  "Strength from the soil"
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