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Author Topic: double move  (Read 299 times)
bjarkekr
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« on: March 16, 2009, 09:28:35 AM »

I had to double move because Carolus Maltman has not yet played his turn.

I didnt attack anything, just moved a few units. Hope this is allright since Carolus Maltman hasnt logged in and there is only a little less than 6 hours left.
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da_Vinci
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« Reply #1 on: March 16, 2009, 10:13:09 AM »

Does Carolus even know he is at war yet?  If one moves first in turn, then has war declared late in turn, might not know that one now has to try to play in the first 12 hours ...

dV
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Your (maybe not so) humble servant, Leonardo

Traveller through time and space,
Currently Emissary of His Excellency, King Agamemnoff, of the Mighty Yourcenaeans.

"Behold, the Power of Bronze"
Capsavian Hopewell
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« Reply #2 on: March 16, 2009, 10:19:48 AM »

Bjarkekr, you are in keeping with the rules.  You might be gentlemanly and notify Maltman with a PM though, to advise him that he is at war.
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Capsavian Hopewell, Vali (lord) of Aidern
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bjarkekr
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« Reply #3 on: March 16, 2009, 10:24:15 AM »

yeah, I should have send a pm.. But Im pretty sure nothing has happened that should be gamebreaking.. I have moved some units on top of a stack that was allready filled with lots of units, thats all.

Well if maltman is not happy with this he can request a reload for my sake.

Just couldnt wait any longer, sorry.
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da_Vinci
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« Reply #4 on: March 16, 2009, 10:40:50 AM »

Looks like Ian and Drib are also slated to move after Carolus ... so they may end up having to double move as well?

The thing that needs to be avoided is ending up with the attacking alliance stradding Carolus ... otherwise I think the timing will be unworkable.

dV
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Your (maybe not so) humble servant, Leonardo

Traveller through time and space,
Currently Emissary of His Excellency, King Agamemnoff, of the Mighty Yourcenaeans.

"Behold, the Power of Bronze"
DribNairb
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« Reply #5 on: March 16, 2009, 11:50:38 AM »

Absolutely right - at the moment the turn order is Carolus Maltman first and everyone else afterwards. I think it will be much easier to try and keep it this way.

For this turn there aren't many units are close enough to each other to cause any problems so I don't think it will be an issue (There's one lone archer who I will leave to retreat if he wants to! Grin).

I would suggest that if Carolus manages to login to play this turn before the timer expires he should be allowed to play his next move first if all he is doing is moving units - effectively allowing him to double-move back. I hope that's ok with Bjarke/IanDC. The only thing I would ask is that he doesn't attack Titt Tei by using a double move since it is 4 squares away from a number of his units (and I could have reinforced it if he looked like attacking it).
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bjarkekr
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« Reply #6 on: March 16, 2009, 03:30:58 PM »

I agree with dribnairb that carolus should move first next turn.
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DribNairb
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« Reply #7 on: March 16, 2009, 06:17:56 PM »

Well - it turns out Maltman logged in just after the turn ticked over. He's understandably a bit annoyed about the double move (I would be in his position!) so I've offered if he wants a reload he can use my reload. If he wants to take up on this let Capsavian know (I'll be at work til late tomorrow so won't be on these boards).
I would suggest the best place to reload would be after Levgree's last login - then Maltman can play his turn and then play first on the next turn which should counteract the double move.
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