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Author Topic: Chaos and Civility II -- Game Rules  (Read 5298 times)
Capsavian Hopewell
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« on: July 10, 2008, 02:15:04 AM »

Chaos and Civility II Game Rules

Any player may propose changes which must be brought to a vote, requiring a simple majority of current players to pass any amendments.

Chaos and Civility is meant NOT as a game with "win or lose" objectives, but as a long-term roleplaying platform.

1. Double Turns

1.1 - It is possible to take a 'double turn' in the game by being the last to finish for one turn and then the first to finish the one after that. This has a positive effect because it speeds the game up, but the downside is that it can be exploited for military advantage by moving twice before your opponent has a chance to react.

So to keep the upside of double turns while eliminating (or at least minimizing) the downside, the rule is that if you are at war with another player (or are about to go to war with them, eg. sneak attacks) then you mustn't take two turns before they've had a chance to take one, or in other words you cannot go after them in one turn and before them in the next.

You can use the civstats log page for the game to tell if the other player has taken their turn.

1.2 - One exception: you may always take your turn when 12 hours have passed on the turn timer (since the timer seems to run slow this will probably be a bit more than 12 real hours), regardless of whether they have taken their turn or not, otherwise it'd risk you not having a chance to take your turn at all. Ideally though, you should talk to your opponent(s) and come to an arrangement about the order you are going to take your turns in.

1.3 - Clarifications to the Double Turn/Double Move Rule to reflect double move clarifications first posted here:  http://www.chaosciv.com/index.php/topic,127.0.html

1.3 - a) Warring nations will not be permitted to log in except for taking their turn.  That means no follow-up logins to observe, counter move, nothing.  Logging in twice during a turn sequence while at war will now be considered a double-move. Use Civstats to determine if it's "safe" to take your turn, rather than logging into the game.

1.3 - b) Warring nations must observe the turn sequence as per the start of the war. If the attacker was the second in the turn sequence, so he should remain.

1.3 - c) A warring nation may not swap the turn sequence, except if there are fewer than 12 hours remaining before the end of turn.  In the event the nation is in a position where they must make their turn as described, the sequence has been swapped and must then be followed in that new order.  Never should a nation be making two turns back-to-back, unless there are fewer than 12 hours remaining on the timer with the opponent still not taking his turn.

In short: no double turns when at war.  This especially includes the turn when war is declared.  This will be tough to enforce, so self-policing and reference to civstats will be needed.

2. Missed Turns

2.1 - Anyone who misses 3 consecutive turns (which would entail not taking a turn for at least 72 hours) without notifying me that they are going to be away will be replaced by an AI player immediately and then replaced by a human player as soon as is convenient. Once you have been replaced by a human you will not be able to take your game back.

2.2 - To notify me of planned absences, you should either send me a PM or an email, and you should also consider renaming yourself in the game to 'on holiday' or something like that. Note that I must have heard from you in some way, it won't be enough to say that you tried, if you rename yourself in the game there's no plausible way I can miss it.

3. Vacations

3.1 - If you're going to be away from your computer for a while and think you'll miss more than a couple of turns, let me know in advance. If it's a short enough time (less than three turns) then just queue up enough actions and we'll let the timer run out, but if it's going to be longer then you'll need to find a temporary replacement or alternatively I can let the AI run it, but I'm not willing to let the timer run out for extended periods of time as it holds up the game.

3.2 - If you resign (turn control over to AI) without letting me know the reason, I will have to assume that you simply quit the game and I will find a permanent replacement accordingly.

In short:  if you will be unable to take your turn for three or more consecutive days, you must find a replacement player or let me know and we can let the AI run your nation for the duration of your absence.   

4. Vassalage and City Gifting

4.1 - A nation currently at war may NOT become a vassal of another nation, unless the master nation precedes the vassalage by declaring war against all entities currently at war with the vassal nation.  This action eliminates the 'forced peace' bug.

4.2 - Vassalage may be RPed without need for technical capitulation, if both the vassal and master agree.  If this route is taken, both parties should post in their embassies regarding this new status.

4.3 - Gifting of cities to another nation is permitted, however the city may not be re-gifted for a minimum of 10 turns following.

4.4 - When at war, a nation may not gift any of its cities to another nation. Nor may a nation act upon any game loophole which would cause a "false peace" by ejecting units from cultural borders without a mutually-agreed peace treaty or cease-fire.

When at war, a nation may not gift any of its cities to another nation which would cause a "false peace" by ejecting units from cultural borders without a mutually-agreed peace treaty or cease-fire.

5. Reload Option

5.1 - Each civ will be permitted a maximum of ONE reload.  This reload request must be requested publicly via the ChaosCiv.com forums within 12 hours of the turn in question.  The reload will use the most recent autosave for that civ (autosaves occur at the start of each player's turn).


6. Roleplay Guidelines

6.1 - Chaos and Civility is primarily a platform for roleplay.  As such, players are encouraged to focus on expanding upon the RP elements of the game.  A "win at all costs" approach is strongly discouraged.

6.2 - Each player is strongly urged to post a roleplay-related item in the Chaos and Civility forums at least once per week.  Be creative!


7. Game Version and Mod Pack

7.1 - The attached mod pack is required to play in Chaos and Civility II. (You can load and unload the mod easily though, if you are playing in multiple games).

7.2 - When new updates or patches are released, do NOT install until officially announced by the Game Servant.  This is to ensure that the mod pack has been updated and to coordinate the upgrade for all players.


« Last Edit: May 10, 2009, 05:25:03 PM by Capsavian Hopewell » Logged

Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #1 on: July 10, 2008, 11:19:13 PM »

The rules are all mostly common-sensical I think. 

I've installed the mod pack (easier than I thought!) and it seems to work ok for me.

Thanks for setting up this game.  I'm eager to play!
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« Reply #2 on: July 10, 2008, 11:44:15 PM »

Yes, mod packs are pretty straightforward.  Glad it worked for you.

And you are most welcome--I'm eager to play, too. Wink
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #3 on: July 11, 2008, 06:21:33 PM »

I've had someone ask me how to install the mod which is attached to the post above.  Hopefully this can help:

Quote
You need to use WinZip or WinRAR to unzip (uncompress) that file.
 
Then, the contents will be a folder with some files in it (including a readme.txt which contains install instructions at the very end).  The entire folder will need to be copied over into your C:\Program Files\Firaxis\Civilization IV\Beyond the Sword\Mods folder, alongside the other mods already in there.
 
Winzip is not free but you can download, install, and use the trial version for free: http://www.winzip.com/downwz.htm

I actually prefer WinRAR myself, but if you're new to this sort of thing, WinZip does the trick.

Windows XP and Vista comes with their own unzip utility....but for whatever reason, I've never gotten it to cooperate with .rar files.

Hope this helps!
« Last Edit: July 11, 2008, 06:24:52 PM by Capsavian Hopewell » Logged

Capsavian Hopewell, Vali (lord) of Aidern
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Elkad
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« Reply #4 on: July 12, 2008, 02:31:12 AM »

7zip is freeware and uncompresses basically everything
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DribNairb
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« Reply #5 on: July 12, 2008, 05:42:54 AM »

You may also find it useful to create a shortcut to load the mod directly instead of having to load the normal game and then switch to the 40 civs mod.

You can do it by using the "-mod" switch. So if you have just unzipped the mod into your "Beyond the Sword/mods" directory then make a copy of your Civ4 BTS shortcut and change it to:

C:\Program Files\Firaxis\Civilization IV\Beyond the Sword\Civ4BeyondSword.exe -mod="mods/40Civs"

Moderator Edit:  some of us have found that the shortcut path should actually be:

Quote
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" -mod="mods/40Civs"

Note the placement of quotation marks.  Your folder names should remain as you currently have, though (notice that Drib's and mine are different).
« Last Edit: July 16, 2008, 03:56:17 AM by Capsavian Hopewell » Logged
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« Reply #6 on: July 12, 2008, 03:49:45 PM »

Awesome tip, Drib!  That will save us all the pain of loading the mod each time.

Elkad--I hadn't heard of 7zip before, but will check it out for the future (I own a WinRAR license already).
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Capsavian Hopewell, Vali (lord) of Aidern
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DMOC
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« Reply #7 on: July 14, 2008, 09:48:25 PM »

I downloaded the mod but there doesn't seem to be anything to zip. Does WinRAR automatically do it for you? The icon that I see when going in my BTS/Mods folder is not one of a file (which would imply that I should zip it).
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Capsavian Hopewell
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« Reply #8 on: July 15, 2008, 03:32:02 AM »

DMOC -- the file you download is already compressed.  You will use a program such as WinZip, WinRAR, or 7zip (which is free) to uncompress ("unzip") the file which you download from this thread.

Doing so will give you a folder with a few files in it.  This folder should then be copied into the location described above (the BtS mods folder).
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Capsavian Hopewell, Vali (lord) of Aidern
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chris (millcc)
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« Reply #9 on: July 15, 2008, 06:26:41 AM »

You may also find it useful to create a shortcut to load the mod directly instead of having to load the normal game and then switch to the 40 civs mod.

You can do it by using the "-mod" switch. So if you have just unzipped the mod into your "Beyond the Sword/mods" directory then make a copy of your Civ4 BTS shortcut and change it to:

C:\Program Files\Firaxis\Civilization IV\Beyond the Sword\Civ4BeyondSword.exe -mod="mods/40Civs"


If that doesnt work for you try putting another set of quotation marks after the .exe

\Beyond the Sword\Civ4BeyondSword.exe" -mod="mods/40Civs"

This worked and let me set up a game with 40 civs
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« Reply #10 on: July 15, 2008, 08:22:51 AM »

DMOC -- the file you download is already compressed.  You will use a program such as WinZip, WinRAR, or 7zip (which is free) to uncompress ("unzip") the file which you download from this thread.

Doing so will give you a folder with a few files in it.  This folder should then be copied into the location described above (the BtS mods folder).

Sorry, I kind of worded my last comment wrong. I meant that there is nothing to UNZIP. When I download this I do not get a "folder" I get what seems to be part of the folder already UNzipped. When I right clicked the icon that I downloaded there is no option that says "Extract All."

chris-I may try this but I'm thinking I'll just load the normal game and then a mod.
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oyzar
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« Reply #11 on: July 15, 2008, 08:55:55 AM »

If you don't have a usable unxip program(all those mentioned + win ace should also work)... You probably won't get an option to unzip it. Note that winzip is different from the program that comes with windows... Technically you need to unrar it not unzip it... You download a file that you can unrar which contains a folder...
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da_Vinci
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« Reply #12 on: July 15, 2008, 06:54:19 PM »

Yeah, download appeared as a single file, until ...

I downloaded and installed the trial version of WinRAR and that is working well.  Mod download suddenly became intelligible.

Do you recommend the adding the mod to the mod folder under my games (where none of my previous mods have gone), or to the mod folder under program files (where my other mods are) in a Vista system?

dV

Also, now I have:  mods >  40civsV50 > 40Civs > assets folder + 40 civ file + readme file

I think one 40Civ folder might be redundant

But it tells me that the mod loaded that way Huh 
« Last Edit: July 16, 2008, 12:04:27 AM by da_Vinci » Logged

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« Reply #13 on: July 15, 2008, 07:11:07 PM »

Well, the install instructions for the mod is to copy it into the location of /Program Files/Firaxis/Civilization IV/Beyond The Sword/Mods/

There should be a set of other mods already in there.  Just copy this mod folder (40 Civs) into there.

I use XP, but I'm guessing it should work either way.

None of this is irreversible though, so if you need to move it to another location there should be no reason you can't. Smiley
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #14 on: July 15, 2008, 07:38:48 PM »

Ok, so basically I downloaded 7zip and NOW when I right click on this mod I get an extract option.

The test game that we are supposedly having will show if I have downloaded it correctly, right?
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oyzar
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« Reply #15 on: July 15, 2008, 07:40:32 PM »

obviously  Wink
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da_Vinci
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« Reply #16 on: July 15, 2008, 08:25:01 PM »

yes, the 40CivsV50 folder has to go ... apparently WinRAR made that as a place to put the unRARed stuff.

If you put that in the mods folder, civ loads it as a mod, but it does not mod anything as only 18 civs allowed.

The 40civ folder as mod got me a 40 civ game, as advertised.  Grin

dV
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Your (maybe not so) humble servant, Leonardo

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« Reply #17 on: July 15, 2008, 08:56:13 PM »

Very thorough write up on the rules.    Smiley
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« Reply #18 on: July 16, 2008, 12:09:45 AM »

One thought on double move rules ... if A goes before B, and B has to go before A in a turn when timer is low (say 6 hours left), then A goes with say 1 hour left ... you want this to be a (semi) permanent change in the battle order, if I am reading you correctly.

Is there some logic to having A still go first the next turn?  Call that a "double back" ... in that case both players have suffered a double move.  Might that be more equalizing?

Just a thought ...

dV
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Your (maybe not so) humble servant, Leonardo

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« Reply #19 on: July 16, 2008, 01:10:33 AM »

WarningU2 -- thanks. Smiley  The original is based on "the_oob's" rules, but we expanded them to clarify double moves and a few other issues we stumbled upon in ChaosCiv I.

da_Vinci -- If I'm understanding your question correctly, yes you are interpreting the double move rule correctly.  You pose an interesting alternative to that rule...though I would have some concerns that it may become a confusing situation for everyone involved. 

This certainly is worth discussing though, and the rules can be amended by a majority vote, even after the game is underway.
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #20 on: July 16, 2008, 01:12:43 AM »

Just to check - the modpack is for version 3.17, correct?
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« Reply #21 on: July 16, 2008, 01:13:32 AM »

correct. Smiley
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #22 on: July 16, 2008, 01:23:11 AM »

Righto.  And no "unofficial patches" (like CFC's)?
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« Reply #23 on: July 16, 2008, 01:25:55 AM »

Just the mod pack, which does include some unofficial tweaks, though my understanding is that the only one which will effect game play in multiplayer, is the fact that we now can have more than 18 civs (which is why we are using the mod pack).
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #24 on: July 16, 2008, 01:30:44 AM »

Okay.  So is there anything at all gameplay-wise that is changed in the mod?
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« Reply #25 on: July 16, 2008, 01:41:37 AM »

as far as I know, no.  But, if you open the mod's folder, there is a readme.txt which outlines everything which has been changed, in detail. Smiley
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #26 on: July 16, 2008, 02:11:51 AM »

da_Vinci -- If I'm understanding your question correctly, yes you are interpreting the double move rule correctly.  You pose an interesting alternative to that rule...though I would have some concerns that it may become a confusing situation for everyone involved. 

I think it's mainly up to the players involved in the war to come to some arrangement if you find that players are finding it difficult to play their moves in order. Personally, if I'm second in turn order and 12 hours have already passed I wouldn't play my turn immediately just because I can, unless I know I won't be able to play if I wait for the other player. Double moves should really be a last resort unless the other warring party has agreed to it (in which case I would imagine it likely they would request a double move back on the next turn, and gentlemanly conduct would suggest you should accept) - but the current rule seemed to work fine as the default case.
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« Reply #27 on: July 16, 2008, 03:51:26 AM »

I've had a couple questions regarding loading of the mod for ChaosCiv II.

Yes, the mod is required, and yes it's easy to load automatically (thanks to Drib's excellent insight), by making a copy of your Civ game shortcut and changing the target to:


Quote
"C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" -mod="mods/40Civs"

...after installing the mod, of course.  (and assuming your game is installed in the default location).

This change means that you won't have to manually click the "load a mod" button each time.

When you use your unaltered, original Civ shortcut, it should load the game without any mods.  This is a convenient way for you to play in other pitboss games without having to constantly load mods every time.
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Capsavian Hopewell, Vali (lord) of Aidern
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« Reply #28 on: July 16, 2008, 04:02:03 AM »

Probably a lot easier to include the above in the opening post... quicker to find for anyone searching.  Wink
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« Reply #29 on: July 16, 2008, 06:28:26 AM »

Can we please prohibit the gifting cities to parties you are not at war with abuse??
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