Now that the game is finally starting, I think it's time for us to discuss and decide on game rules.
The Oob wrote up some excellent pitboss game rules at
http://theoob.googlepages.com/pitbossrules.htmlOf those, I think these are key considerations we may wish to also adapt for Chaos and Civility:
Double TurnsIt is possible to take a 'double turn' in the game by being the last to finish for one turn and then the first to finish the one after that. This has a positive effect because it speeds the game up, but the downside is that it can be exploited for military advantage by moving twice before your opponent has a chance to react.
So to keep the upside of double turns while eliminating (or at least minimizing) the downside, the rule is that if you are at war with another player (or are about to go to war with them, eg. sneak attacks) then you mustn't take two turns before they've had a chance to take one, or in other words you cannot go after them in one turn and before them in the next.
You can use the civstats log page for the game, or the RSS feeds from the same page, to tell if the other player has taken their turn (ask me about this if you don't know what I'm talking about).
One exception: you may always take your turn when 12 hours have passed on the turn timer (since the timer seems to run slow this will probably be a bit more than 12 real hours), regardless of whether they have taken their turn or not, otherwise it'd risk you not having a chance to take your turn at all. Ideally though, you should talk to your opponent(s) and come to an arrangement about the order you are going to take your turns in.
I don't want to get overly-complicated here, but I do think we should have a "no double turns when at war" rule. This includes the turn when war is declared. This will be tough to enforce, so self-policing and reference to civstats (when the account has been launched) will be needed.
Missed TurnsAnyone who misses 3 consecutive turns (which would entail not taking a turn for at least 72 hours) without notifying me that they are going to be away will be replaced by an AI player immediately and then replaced by a human player as soon as is convenient. Once you have been replaced by a human you will not be able to take your game back.
To notify me of planned absences, you should either send me a PM or an email, and you should also rename yourself in the game to 'on holiday' or something like that, in case I miss your email (it's happened in the past). Note that I must have heard from you in some way, it won't be enough to say that you tried, if you rename yourself in the game there's no plausible way I can miss it.
This sounds reasonable to me; it helps keep the game from getting bogged down.
VacationsIf you're going to be away from your computer for a while and think you'll miss more than a couple of turns, let me know in advance. If it's a short enough time (say, about three turns or less) then just queue up enough actions and we'll let the timer run out, but if it's going to be longer then you'll need to find a temporary replacement or alternatively I can let the AI run it, but I'm not willing to let the timer run out for extended periods of time as it holds up the game.
Other than these points, I don't see any other rules we would need to make, other than possibly some roleplaying guidelines/rules.
What say you? Do these above rules sound acceptable? Your feedback is desired.