Fellow Chaos and Civility world powers:
There has been some confusion and resulting complaints regarding interpretation of the Double Turn rule between two warring parties. Also, a significant grey area/loophole has been pointed out by Dandridge.
Discussion on this can be found here:
http://www.chaosciv.com/index.php/topic,126.0.htmlBottom line is that I, as Game Servant, need to make a judgment call here, much as I loathe to do so. Here's how I see it:
1) Both parties have bent the Double Turn rule, due to the grey area/loophole of being able to log in to study or follow-up move even after finishing one's turn. I am convinced this was not done with malicious intent, as I would have done the same thing given the circumstances (I may have even done this when I was at war, I can't recall).
2) As of 12-28-07, every player is permitted a single rollback request to the last recovery point for their nation's prior turn. Levgree used his to rollback to recover his Great Person, and while I would prefer rollbacks not be used during wartime, we have no stipulations otherwise.
3) As a player in this game it's no secret that Viktor (Agarthia) and I (Aidern) were allies against England in a previous war. That said, you are all trusting me to host this game, even though I am playing in it, and I respect the responsibility that you expect of me as the game host, not to abuse the neutrality that is imperative.
Taking these points into account, I am taking the following action, which will no doubt irritate both players but I feel is the only fair way to settle this issue:
1) I will roll back the game, but not to the previous save point for Viktor as would normally be the case. Instead, I am going to roll back to the December 30th start-of-turn autosave, which is the day before war was declared. I will not count this as a rollback against Viktor's quota for the game, however. I realize this means both parties have lost the element of surprise for their respective maneuvers.
2) I am also clarifying the Double Turn rule as best I can:
a) When war has been declared, the defender will be allowed to log in once to counter-move or assess the situation, even if he has already made his move for that turn. Their status has changed from peacetime to wartime, so it's fair to allow for a reaction. (Rescinding this rule after Drib's strong argument for treating wartime turns as sequential)b) Beyond that first turn and for the duration of the war, both parties will not be permitted to log in except for taking their turn. That means no follow-up logins to observe, counter move, nothing. Logging in twice during a turn sequence while at war will now be considered a double-move. Use Civstats to determine if it's "safe" to take your turn, rather than logging into the game.
c) Both parties must observe the turn sequence as per the start of the war. If the attacker was the second in the turn sequence, so he should remain.
d) A warring nation may not swap the turn sequence, except if there are fewer than 12 hours remaining before the end of turn. In the event the nation is in a position where they must make their turn as described, the sequence has been swapped and must then be followed in that new order. Never should a nation be making two turns back-to-back, unless there are fewer than 12 hours remaining on the timer with the opponent still not taking his turn.
I will change the turn timer for Chaos and Civility from 20 to 22 hours now, to provide a larger buffer opportunity, to minimize the risk of a player having his turn leap-frogged due to the 12-hour remaining rule.
I hope these rules make sense--if not, please speak up so I may clarify.
Please consider these an amendment to the Double-Turn rule, effective immediately.
I will reload the game when I return from an evening meeting I am off to, now. I will make a note in this thread when the game has been reloaded.
Your Game Servant,
Frank